Advanced

Tools & Drills Part 7 – 8

Advanced Levels

Don’t be confused… Advanced in JKD means doing the basics with extreme proficiency. At this level we’re taking things to the point where we have to think about them to do them wrong. Excellence isn’t a single act; it’s a habit. Furthermore, we aren’t just introducing new techniques as much as we are putting things together into a seamless whole – being able to go in and out of ranges, working long, then short – and showing generalship above all. Feinting and the aggressive control of distance is the key.

Level 7

Spinning Side Kick

  • Used infrequently; is effective as a surprise tactic, especially against a foe that stays near the rim of the fighting measure.
  • Not advised against grapplers or in-fighters.
  • pick up your rear leg to kick as late as possible; keep it close to you (tucked) until you’ve nearly completed the turn and then snap/thrust it forward.

Bridge Drills & Infighting

  • “Entering” (step in-out) striking on bags with feints, evasive recovery, and bridge control. Mix it up.
  • When combined with footwork, timing, and generalship, JKD infighting is hard to handle.
  • Basic Drill #1: double palm to defense vs. hook & attack; Drill #2: double palm to jut, to attack.
  • Light sparring to bridging as the Jeet; defense versus all attacks & takedowns. Use head movement too. Slipping & footwork enhances bridge control in order to dominate infighting.
  • Entering drills on Mook Jong w/bridge (trapping) and hit.
“Slipping is a most valuable technique, leaving both hands free to counter… It is the real basis of counter-fighting and is performed by the expert.”
Tao of Jeet Kune Do

Overhand

  • Thrown with a bob.
  • Excellent surprise weapon to use against a taller opponent.
  • Is with the hook and uppercut family, so it must be kept compact or else it degenerates into a haymaker.
  • Target the chin.

Corkscrew Hook & JKD Hook Punch

  • Raise your elbow and turn your palm over; pivoting your rear foot around as you fire. This will get your body weight moving in the same direction as the punch.
  • The corkscrew is a longer punch that the outside hook.
  • You still land with the bottom three knuckles, but because of the angle, the power-line shifts and you’ll need to have your palm down at impact.
“The corkscrew lies in the middle on the straight-hook continuum”
Teri Tom’s ‘The Straight Lead’
  • The “JKD Hook Punch” is a variation of the classic corkscrew used by old-timers.
  • Thrown with the lead hand, it sweeps up to the chin and the palm is at 45 degrees, making this a more natural tool than the Corkscrew Hook.
  • Can be used expertly with the pivot.
  • As always, a pure shoulder whirl powered blow.
  • Like the corkscrew, it’s quite compact and since the elbow stays lower than the traditional short range hooks, it’s easier to “hide” behind it.

Guillotine Choke

  • Very effective against brawlers who lead with their head down.
  • Stay off the ground in self-defense if you can avoid it.
  • Learn to switch hands on the choke so that your opponent won’t be able to fight it off.
  • Use with the sprawl as needed. Use strangles and cross-face too as variations.

Infighting & “Contact” Tools

  • Learn to use traps, jams, checks, and beats.
  • Strong bridging to control his hands or elbows.
  • Man Geng Sao (neck pulling hand) and attack.
  • Learn to “stuff” takedown attempts by controlling position.
  • Head position
    • Can be placed outside of the foe’s controlled arm.
    • Can also be placed inside – underneath his chin.
    • Use the head with scientific contact/control/bridge is the mark of an expert.
  • The Head-Butt/Jab works extremely well.
    • Use top of your head.
    • Aim from his brow and down.
    • Sometimes just bump him with the top of your head.
    • It is not a head smash… It’s a quick jab with your head.
  • The Eye-Gouge.
    • Elbows in, using both hands if possible.
  • The shoulder smash.
  • The foot stomp.
  • The reaping throw.
  • The table throw.
  • Head and arm throw.
  • Throat and neck chops (Fak Sao).
  • Double palms to the chin.
  • Fook Sao to the throat (especially against neck grabs).

Sil Lim Tao – Section 7 (Wing Chun Structural Foundations)

  • Opens with Bong Sao.

Level 8

Kick Sets (very useful from Bridge range)

  • Oblique, Side, Straight.
  • Straight, Oblique, Side.
  • Straight, Side (same leg).
  • Straight, Side (different legs).
  • Straight, Straight, Knee (alternating and advancing).
  • Angle step, Straight, Oblique (alternating legs).
  • Angle step, angle step (alternating kicks).

Crossing Hand “trapping” series (for inside mechanics & fluidity)

  • Pak to punch (pak-da).
  • Pak to punch to straight blast after Gum Sao.
  • Pak to punch to Noy Jut to punch.
  • Pak to punch to Lop to punch.
  • Pak to punch to Lop to arm bar.
  • Pak to punch to Lop to Lop to Fak Sao.
  • Pak to punch to Lop to Pak to punch.
  • Pak to punch to Lop to Lop to Huen to Fak Sao.
  • Pak to punch to sliding leverage Man-Geng Sao to punch.
  • Pak to punch to Bui Jee to Pak and choke.
  • Pak to punch to reap to blast.
  • Pak to punch to Huen to shoulder lock
  • Pak & Jao Sao to Man Geng Sao & hit.
  • The Lop Sao Series
    • Lop Sao/punch (or faak sao).
    • Lop Sao/punch (blocked/jammed) to sliding punch w/step to leg sweep.
    • Lop Sao/punch to arm bar (add flow to shoulder lock).
    • Lop Sao/punch to body to hook to head.
    • Lop/hit (blocked) to Huen Sao to Faak (throat strike) to Gum Sao & blast.

Burning Step Side Kick

  • step forward w/front as if on something hot…speed, speed, speed.
  • Do not move rear foot to front before kick.
  • Gain ground as you kick. A kick of frightening range & power often used as the foe is pushed or backs away to escape infighting.

Essential Drills

  • Bag Work – hit and move rounds.
    • Use any hand combinations during hit phase.
    • Develops conditioning and straight hitting.
    • Moving target is harder to hit than stationary one.
  • Bag Work – stop and go.
    • Develops “stillness in motion”.
    • Used with PIA attacks.
      • High-low.
      • Low-high.
    • Circle away from danger and attack only with fakes.
  • Basic Chi-Sao.
  • Open mitts (3 rounds).
  • Light Defense/Evasion/Counter-Attack drills.
  • Stop kick drills with shovel hooks on big pad.
  • Stop punch drills on big pad.
    • Mix in knees and Po-Pei palms.
  • Basic Chi-Sao Attacks.
    • inside hand Fook-Sao attack; outside hand Faak-Sao attack.

Sil Lim Tao – Section 8

  • With all terminology and major principles.